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About this sample
About this sample
Words: 1301 |
Pages: 3|
7 min read
Published: Aug 1, 2022
Words: 1301|Pages: 3|7 min read
Published: Aug 1, 2022
It is characterized as a method for numerical investigation of irreconcilable situations to achieve the most ideal basic leadership alternatives in light of the current situation given to get the ideal outcomes. Its applications in numerous fields of sociology, just as in logic and software engineering.
In the beginning, it was handled zero-sum games, in which one person's gains result in losses for the other entrant. Nowadays, game theory applies to a wide domain of behavioral relations, and is no a way for the science of logical decision-making in humans, and computers. John von Neumann and John Nash, as well as economist Oskar Morgenstern, are the pioneers of the game theory.
There is talk that the beginning (theory of the game) began at the hands of the Jews in the Babylonian Talmud (0 - 500 AD). And also, some writings by some people such as James Waldegrave (1713 AD) in his letter to Pierre-Remond de Montmort, which he sent to Nicolas Bernoulli accompanied by a discussion of what James Waldegrave wrote.
Augustin Cournot’s (Researches into the Mathematical Principles of the Theory of Wealth) (1838 AD) which is a limited version of the Nash equilibrium. And also, the book of Francis Yessidro Edgorth (1881 AD), an article on the application of mathematics in moral sciences.
The theory of Zermelo (1913 AD) is the first theory of game theory published by E. Zermelo in his paper (Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels) which spoke about strategies for chess.
Game theory was no longer an independent scientific field until John von Neumann (1944) and Oskar Morgenstern published their Theory of Games and Economic Behavior, which contributed to making game theory an area of independent study.
John Nash gives us a big contribution in four papers between (1950-53). first two papers, he makes balance points N- Person Games and non-cooperative games, and these two papers are known to us as the Nash equilibrium. proposed Nash in Nash equilibrium the study of cooperative games via their reduction to non-cooperative form. he founded axiomatic bargaining theory in his other two papers the Bargaining Problem and Two-Person Cooperative Games. proved the existence of the Nash bargaining solution and provided the first execution of the Nash equilibrium.
Near the end of this decade (Late 50's) came the first studies of repeated games. The main outcome to show at this time was the Folk Theorem. This states that the equilibrium results in an infinitely reiterated game concur with the practical and strongly individually rational results of the one-shot game on which it is based. synthesis of the theorem is obscure. (1988) Drew Fudenberg and David Kreps's A Theory of Learning, Experimentation, and Equilibria, which attack the learning problem (how agents learn the equilibrium) of the Nash equilibrium.
The game theory distinguishes between several forms of games, depending on the number of players and the conditions of the game itself.
Cooperative / Non-cooperative
Solitaire is an individual game, where there is no real conflict of interest because the only interest here is the individual's own interest. In this game, luck or chance is the basic structure of the game, depending on the mixing of the cards and on what the player has of good papers distributed randomly. Although probability theory is concerned with individual games, it is not one of the favorite subjects in game theory, since there is no opponent who adopts an independent approach that competes with the options of the other player.
Symmetric / Asymmetric
In the theory of games, we tell a game what it is a symmetrical game when it comes out playing a particular strategy depends only on other strategies used, not on who plays out. If it is possible to change the players' identity without changing the exit strategies, the game is symmetrical. Parity can be achieved in different varieties.
Zero-sum / Non-zero-sum
If the total profit-output at the end of the game is zero, the game is zero-sum, and in these games, the amount or probability of the profit is exactly equal to the amount or probability of the loss, which is equivalent to the term economic parity analysis which expresses access to the point of loss and no loss or no production And no depreciation. In 1944, Von Neumann and Oskar Morgensten showed that a total zero-sum person could be expanded to an N +1 person in a zero-sum game, so the N + 1 games could be generalized from the special case of zero-sum binary games. One of the most important issues raised in this area is that the principles of maximization and reduction apply to all zero-sum binary games. This term is known as the reduction-maximization problem. It was proven by Newman in 1928, and others proved to be multi-layered.
The application of the theory of games is wide and multiple. The authors of the theory von Neumann-Morgenstein have pointed out that the effective tool of game theory must be closely related to economics and consumer behavior. Economic models, especially the market economy model, the perfect competition market is ideal for testing game theory hypotheses, and the strong use of gaming theory in the Operations Research Department, which deals with issues of maximizing profits and reducing costs. Game theory is also closely linked to sociology and is widely used in politics. According to the views of many scientists, Quantum physics and many applications to explain human cognition and thought patterns are illogical.
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