Three Reasons Why Violent Video Games Should Not Be Banned [Essay Example] by GradesFixer
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Three Reasons Why Violent Video Games Should not Be Banned

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About this sample

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Words: 726 |

Pages: 2|

4 min read

Updated: 27 January, 2025

Essay grade:
Satisfactory
arrow downward Read Review

Words: 726|Pages: 2|4 min read

Updated: 27 January, 2025

Essay grade:
Satisfactory
arrow downward Read Review

Table of contents

  1. Teenagers Should Be Able to Buy Any Games They Like
  2. Games are Said to Have No Direct Relation to Actual Violence
  3. Games Help to Correct Issues With Dyslexia
  4. Conclusion

Nowadays, in the world around us everywhere are social sites and video games. Every child want‘s to have PS4 or Xbox console or even a computer with games, they wish every Christmas time for a new game. Every year people have a new model of FIFA and NHL (Footbal, Ice hockey). People love new line-ups of our favorite teams even when people are adult. People love to invite their friends to come and play with them and have fun, but there is another side of video games. Violent games such as a Mafia or GTA (grand theft auto) those games have on a cover sign which don’t allow people under 18 years old to play. But should people really stop selling these games to teenagers? Why violent video games should not be banned? Teenagers should be able to buy video games for 3 reasons.

Teenagers Should Be Able to Buy Any Games They Like

Because playing any genre of games even violent ones have a positive effect on young people, it can be a stress relief. It’s also good for people with ADHD so they can reduce their anger or settle down for while. Interestingly, a research team at the University of Tubingen in Germany showed that playing video games is an effective way to treating ADHD as medication such as Ritalin because games on screen are raising their attention to a task. For an example ADHD patients learn how to react quicker and as they going through the game, the challenge is increasing. Video-games also help people with brain development such as learning to use different strategies or help them to build focus, patience, and growth in creativity. Research suggests children’s creativity is increased by playing any kind of video game, including violent games, but not when they use other types of technology, such as surfing on the internet on a computer or texting on a cell phone. 

As long as people have a balanced life with real-life friendships and enjoyment in socializing with their families and friends and other people. In a different point of view if governments shouldn’t allow teenagers to play these games, why governments allow them to watch action movies with guns and blood? It has the same influence as games.

Games are Said to Have No Direct Relation to Actual Violence

Though there has been an increased popularity of violent video games, violence involving youth has been at the lowest levels in more than three decades now, as revealed by federal crime statistics. As sales of video games have risen about more than four times in period of 1995-2008, numbers of violent crimes have fallen.

A lot of studies have found no connection between playing video games and actual expressions of violence. The US Secret Service did a review in 2004 aimed at identifying causes of shooting in a american schools, and it found just 12 percent of studied attackers - that's 5 out of 41 people that expressed their interest in violent video games. That's lower than the national average: In 2010, 85% of boys age 15 to 18 reported playing violent games.

Games Help to Correct Issues With Dyslexia

BBC News reports that children who play 12 hours of an action-based video game can help improve their reading speed skills without a cost to the accuracy of what they read. 

For example, a small goup of Italian dyslexic children were randomly picked to the treatment group that played the action mini-games or to a control group that played the non-action mini-games for 12 hours over nine days. Attention and reading skills were assessed before and after the gameplay intervention. Consistent with previous work, the treatment group showed significantly larger improvements on the attention tests than did the control group. More importantly, they also showed an improvement in the reading measures, especially increases in reading speed without decreasing reading accuracy. 

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Conclusion

In conclusion, young people or teenager‘s should be able to buy violent video games, because of a couple of benefits such as a focus-solving problems and treating some problems as stress, depression, and dyslexia. There is no real evidence which shows that violent games are bad for a young brain. Playing games have a social reason if you play with your friends. Nowadays, playing violent games is good for an income, because there are a lot of competitions where are professional paid players. Games can delay an aging process. 

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This essay was graded by
Dr. Oliver Johnson
Essay’s grade:
Satisfactory
What’s grading
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Expert Review
The essay presents a well-structured argument in favor of allowing teenagers to purchase and play violent video games, highlighting potential benefits such as stress relief, treatment for ADHD, and improvements in creativity and dyslexia. The author effectively challenges the notion that violent games lead to real-world violence by referencing statistical data and studies. However, while the essay provides a solid framework with varied arguments, it lacks depth in critical analysis. The reliance on broad statements without thorough exploration or citation of specific studies weakens its overall persuasiveness. Additionally, some grammatical errors and informal language usage detract from its professionalism. Furthermore, although the conclusion summarizes key points well, it introduces new claims without supporting evidence, such as the notion that gaming can delay aging or be lucrative professionally. To enhance this piece, more rigorous research-backed arguments are needed alongside careful editing to improve clarity and coherence. Overall, it's a promising effort but requires refinement to achieve higher academic rigor and impact.
minus plus
What can be improved
The essay presents a compelling argument in favor of allowing teenagers to buy violent video games, but there are several areas for improvement. Firstly, while the author cites various benefits, these points would be more persuasive with specific references to studies or statistics that directly support the claims made. For instance, when discussing the impact of video games on ADHD treatment and creativity, including detailed findings from recognized research could enhance credibility. Moreover, the essay occasionally falls into generalizations that weaken its arguments. Providing a nuanced discussion of how different types of video games may affect players differently would enrich the analysis. Additionally, some grammatical errors and informal language reduce professionalism; careful proofreading is essential to improve clarity and coherence. The conclusion introduces new ideas about gaming’s potential financial benefits and its effect on aging without sufficient backing. Instead, it would be stronger if it restated the main points without introducing unsubstantiated claims. Finally, incorporating counterarguments and addressing them effectively would add depth to the discussion, showcasing a comprehensive understanding of the topic. Overall, while promising in its foundation, this essay requires further refinement through rigorous research support and enhanced structural coherence to achieve greater academic impact.

Cite this Essay

Three Reasons Why Violent Video Games Should Not Be Banned. (2023, July 03). GradesFixer. Retrieved February 14, 2025, from https://gradesfixer.com/free-essay-examples/three-reasons-why-violent-video-games-should-not-be-banned/
“Three Reasons Why Violent Video Games Should Not Be Banned.” GradesFixer, 03 Jul. 2023, gradesfixer.com/free-essay-examples/three-reasons-why-violent-video-games-should-not-be-banned/
Three Reasons Why Violent Video Games Should Not Be Banned. [online]. Available at: <https://gradesfixer.com/free-essay-examples/three-reasons-why-violent-video-games-should-not-be-banned/> [Accessed 14 Feb. 2025].
Three Reasons Why Violent Video Games Should Not Be Banned [Internet]. GradesFixer. 2023 Jul 03 [cited 2025 Feb 14]. Available from: https://gradesfixer.com/free-essay-examples/three-reasons-why-violent-video-games-should-not-be-banned/
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