What's The Difference Between Augmented Reality (ar) and Virtual Reality (vr)

About this sample

About this sample


Words: 1256 |

Pages: 3|

7 min read

Published: Sep 19, 2019

Words: 1256|Pages: 3|7 min read

Published: Sep 19, 2019

Table of contents

  1. Augmented Reality and Virtual Reality
  2. Areas of Use
  3. Possible Impacts

Augmented Reality and Virtual Reality

In this document, I shall talk about Augmented Reality (AR) and Virtual Reality (VR). I’ll define what they are, what they are and what their purpose is. Augmented Reality: An enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user’s view of the real-world, thus enhancing one’s current perception of reality.

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Now let’s talk about some of the uses of AR. AR can be used for construction. Buildings may be designed with advanced 3D tools, but it all eventually ends up as old-fashion blueprints. It may be used for DIY car repair. Every vehicle has different parts, and this may help us locate where each part is, it can make life easy for us. People could learn how to cook thanks to AR. The pan could simulate the weight of the food as well as interaction with it. AR can be used for navigation as well, something we use every day in our lives, and it makes our life so easy.

Google Maps is a good example. overTHERE and CamIO, two very good apps, that give blind or partially sighted pedestrians quick and easy access to accurate location information. Virtual Reality: VR refers to computer-generated environments or realities that are designed to simulate a person’s physical preference in a specific environment that is designed to feel real.

The purpose of VR is to allow a person to experience and manipulate the environment as if it were the real world. Virtual Reality can be used for videogames. A VR game is where someone could experience being in a 3D environment and interact with it during the game. It is an essential part of the game. Douglas C. Engelbart is known by most people as the inventor of the computer mouse.

The mouse, developed with a small team at Stanford Research Institute (SRI), represented only one aspect of a much larger vision. 1960s, Engelbart led a team of SRI researchers who developed technologies and capabilities that would help to spawn the personal computing industry as we know it. The centre’s breakthroughs included on-screen text editing, the interactive user interface, the remote computer network, hyperlinking, and of course, the mouse.

In 2000 Engelbart received the nation’s highest award which is the National Medal of Technology. In 2005, he was inducted into the Hall of Fellows in the Computer History Museum, located in Mountain View, Calif. Ivan Sutherland invented the Sketchpad in 1962. The Sketchpad was a revolutionary computer program that Sutherland wrote in his PhD thesis. From 1965 to 1968, Sutherland was an Associate Professor of Electrical Engineering at Harvard University. Work with student Danny Cohen in 1967 led to the development of the Cohen–Sutherland computer graphics line clipping algorithm. Industrial augmented reality (IAR) is related to the application of augmented reality (AR) to support an industrial process.

The use of IAR dates back to the 1990s with the work of Thomas Caudell and David Mizell about the application of AR at Boeing. Since then several applications of this technique over the years have been proposed showing its potential in supporting some industrial processes. Although there have been several advances in technology, IAR is still considered to be at an infant developmental stage. Uses of virtual and augmented reality: Pilot training: Virtual reality is an effective tool for employee training within a safe environment.

Virtual reality provides wide opportunities to learn at any time independently from the availability of any equipment. The emerging wave of change in the aviation industry will be in the form of Augmented Reality (AR) technology. Using AR, real-time information is used in the form of text, images, and audio enhancements integrated with actual objects. Chameleon Power uses 3D, AR, and VR to help companies in the residential and commercial building industries to visualize and present their products to their consumers. Our next generation engines are perfect for consumers, designers, contractors, and remodellers.

Personal guidance for the visually impaired: There are plenty of apps that help the visually impaired with GPS. A new way to guide people has been developed by using the phone’s vibration feature to indicate the direction to follow.

Areas of Use

Architecture: VR Experiences enable architects, engineers and designers to explore spaces that haven’tBeen built yet during the entire process helping them communicate better ideas for the design in order to help clients and the team both at the same time. Also to reduce errors and detect problems in advance. AR is useful in architecture projects, which may involve placing a 3D model of a proposed design using 3D models onto an existing space.

Business: AR has existing applications already, in retail and industrial industries particularly. Apple and Google created two AR platforms, which means AR features can be built into existing apps or new apps can be created by software developers. Gaming industries could expand their markets by introducing to the new audiences the new products. Games that require VR don’t require mastery of confusing controllers. Education: VR could transform the way educational content is delivered.

It can allow users to interact with the content. Pupils would be motivated to fully understand what they are studying if they are being immersed into it. AR could make learning more engaging and fun. It’s not limited to a single level of education. Learning materials could be accessed anytime, anywhere. It could be also a faster and more effective learning process. Entertainment, leisure and media: Smithsonian’s museum hall which is the oldest is enhanced with new technology in the “Skin & Bones” exhibit. Guests can use an app to overlay skin and movements onto the bones. You don’t have to visit the museum, you can do it at home as well with the app. VR could be used for theatres.

Health care and surgery: AR technology could involve the real-world environment being augmented with various pieces of input generated by computer, by way of screen or headset. VR places the user in a completely immersive world whereas AR overlays information onto the physical setting.

Military: VR could be used to treat post-traumatic stress disorder. Soldiers that suffer from battlefield trauma and other psychological conditions could learn how to deal with those symptoms in an environment which is safe. In 2003 the Army of US integrated the SmartCam3D AR system using telescopic cameras to locate people or points of interest. AR could serve as a networked communication system on which battlefield data could also be rendered onto a soldier’s goggles in real time.

Sport: Augmented Reality is used in football, the new technology called VAR, which was heavily used in the World Cup this year, to show replays of scored goals or to review a decision. BT Sport broadcasted the final of this year’s Champions League on 360-degree virtual reality, which meant the fans were given the chance to watch the biggest game of the year from the side of the pitch or in the crowd at the Millennium Stadium.

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Possible Impacts

Visualisation of designs: Communication during the design process has a substantial role because messages and conveys ideas are exchanged to people that have different skills and interest. The development of high quality 3D modelling, photo rendering and VR software has shifted the way we communicate architecture. Simulations: There are different types of simulations. Submarine simulator is a great example, it’s usually a videogame in which a submarine is commanded by the player. Most simulators use World War II as the setting, different situations can be simulated, which allow better and quicker training and it also saves a lot of money.

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What’s the Difference between Augmented Reality (AR) and Virtual Reality (VR). (2019, August 27). GradesFixer. Retrieved March 2, 2024, from
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What’s the Difference between Augmented Reality (AR) and Virtual Reality (VR). [online]. Available at: <> [Accessed 2 Mar. 2024].
What’s the Difference between Augmented Reality (AR) and Virtual Reality (VR) [Internet]. GradesFixer. 2019 Aug 27 [cited 2024 Mar 2]. Available from:
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