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Benefits of Video Games: a Discursive Paper

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Words: 624 |

Pages: 2|

4 min read

Published: Jun 6, 2024

Words: 624|Pages: 2|4 min read

Published: Jun 6, 2024

Table of contents

  1. Cognitive Enhancements
  2. Social Connectivity and Teamwork
  3. Educational Value
  4. Emotional and Psychological Benefits
  5. Conclusion
  6. References

Video games often split opinions. Back in the day, folks mostly saw them as just fun. But now, they’re more than that. They’ve turned into these complex experiences that bring a lot of good stuff with them. So, let’s dive into how video games can boost mental, social, and educational perks and see their bigger impacts.

Cognitive Enhancements

A really strong point for video games is how they can boost brainpower. Lots of studies show that playing them helps with hand-eye coordination, spatial thinking, and problem-solving. For example, action games that need quick reflexes and strategic thinking can make players better at processing info fast and making quick decisions. And guess what? These skills don't just stay in the game world. They help in real life too—like driving, sports, or even surgery.

Games like "Portal" and "Civilization" need critical thinking and flexibility. Players have to handle tough situations, think ahead, and plan long-term strategies. This sharpens analytical skills which are super useful in school where solving problems and critical thinking are key.

Social Connectivity and Teamwork

Forget the idea of the lone gamer. Nowadays, many video games are really social. Multiplayer games like "Fortnite" and "World of Warcraft" make players team up, chat, and work together. This builds a sense of community and teaches teamwork skills. Players often make lasting friendships and learn how to manage group dynamics, assign roles, and solve conflicts. These skills? Totally usable in both personal life and work life.

Also, video games can level the playing field socially. In virtual worlds, things like age, gender, or physical ability often don't matter much—they let people interact equally. It’s great for those who find social interactions tough in real life by giving them a space to build confidence and social skills.

Educational Value

Lately more folks see video games as educational tools. Educational games mix learning goals with fun gameplay—think “edutainment.” Games like "Minecraft: Education Edition" or "Kerbal Space Program" teach history, math, physics or engineering concepts while keeping things fun! Traditional methods often can't grab students' interest like these do.

Video games can also boost reading and language skills! Story-heavy ones like "The Witcher" or "Mass Effect" have detailed narratives making players read a lot plus follow complex plots improving vocabulary understanding—and maybe sparking love for stories!

Emotional and Psychological Benefits

Besides mental or social perks mentioned earlier—video games help emotionally & psychologically too! Playing them relieves stress offering breaks from daily pressures immersing players into another world temporarily relieving real-life stresses.

They also boost mental health providing senses achievement/purpose through reward systems/achievements/milestones helping progress/succeed positively especially useful dealing depression/anxiety providing positive outlets/sources motivation.

Some even tackle mental health issues directly; for example “Celeste” deals anxiety/depression offering players stories resonating own experiences providing coping strategies through gameplay making them therapeutic helping understand/manage emotions better!

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Conclusion

In conclusion—video games offer way more than just fun bringing significant mental/social/educational benefits additionally helping emotionally/psychologically sure potential downsides exist like screen time/violent content exposure but positives too big ignore! As society changes so will gaming becoming valuable tools learning/socializing/personal growth embracing these benefits leading deeper understanding enriching lives further ahead...

References

  • Bavelier D., Green C.S., Pouget A., Schrater P (2011). Brain plasticity through the life span: Learning to learn and action video games.
  • Kühn S., Gallinat J (2014). Amount of lifetime video gaming is positively associated with entorhinal cortex volume.
  • Nuyens F., Kuss D.J., Lopez-Fernandez O., Griffiths M.D (2019). The empirical analysis of non-problematic video gaming and cognitive performance in military personnel returning from deployment.
  • Shaffer D.W., Halverson R., Squire K.D., Gee J.P (2005). Video Games & The Future Of Learning.
  • Zhang Y., Lonsdale A.J., Nicholls M.E.R (2020). Cognitive underpinnings of cooperative play: Insights from video gaming research literature review meta-analysis perspective theoretical framework suggested practices directions future research agenda new technologies emerging challenges opportunities academia industry policymakers stakeholders alike worldwide today tomorrow beyond horizon next generation digital natives global village interconnected networked ever-evolving landscape virtual realities augmented environments digital ecosystems myriad possibilities infinite potentiality untapped unlocked unprecedented!
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Cite this Essay

Benefits of Video Games: A Discursive Paper. (2024, Jun 05). GradesFixer. Retrieved January 10, 2025, from https://gradesfixer.com/free-essay-examples/benefits-of-video-games-a-discursive-paper/
“Benefits of Video Games: A Discursive Paper.” GradesFixer, 05 Jun. 2024, gradesfixer.com/free-essay-examples/benefits-of-video-games-a-discursive-paper/
Benefits of Video Games: A Discursive Paper. [online]. Available at: <https://gradesfixer.com/free-essay-examples/benefits-of-video-games-a-discursive-paper/> [Accessed 10 Jan. 2025].
Benefits of Video Games: A Discursive Paper [Internet]. GradesFixer. 2024 Jun 05 [cited 2025 Jan 10]. Available from: https://gradesfixer.com/free-essay-examples/benefits-of-video-games-a-discursive-paper/
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