Gamification: Genuine or Bullshit? During the past few years, as the Internet became much more accessible and smartphones rapidly gained their popularity, we also witnessed the rise of gamification. Undoubtedly, many businesses see gamification as an effect marketing strategy and various non-business organizations have also...
The fields of clinical and counseling psychology are very appealing to me. This is mainly the area that I would like to work since I would get to work with people. Working as an administrator or in program development and evaluation is not as appealing...
Algorithmic surveillance and post-panopticism are considered as the main means of surveillance used today. Recognized more commonly as surveillance as biopower, but for the purpose of this paper we will focus particularly on gamification and how it plays a part in algorithmic surveillance, and simulation...
Minecraft is a sandbox video game created by a Swedish developer named Markus Persson in 2009 for children 7 and up. Since then 180 million copies of the game had been sold across the world with over 112 million monthly active players. Minecraft can be...
Video games have often been criticized for promoting violence, addiction, and social isolation. However, Jane McGonigal, a game designer and author, presents a different perspective in her book “Reality is Broken: Why Games Make Us Better and How They Can Change the World.” In this...