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In our modern times today, computer games continuously influence younger generation specifically kids. Back then children used to play outdoors and board games but as we can see today, they are getting more and more addicted to online games. The research have shown that the children who are playing online games continue to be younger and younger, so that the internet is more popular and become widespread in the world. Because even the younger know how to use the computer or how to play the computer games which give a huge impact to the people’s working, it is easy for them to socialize and also in their behaviors (Dindar & Akbulut, 2014). It is uncommon for today’s generation that instead of playing traditional games, many of the students are playing with their mobile phones or computer because for them it is easy to play and for them not to feel tired. Online Games is a type of game where in two or more players in different location can play through using the internet. Stated by Hassan (2011), there is good and bad impact that you can get while playing online games. Good for those who know on how to limit their time in playing games and know how to manage their time. Bad for those students who are attached themselves seating for a long time playing online games. We all know nowadays students spend their vacant time in playing Online games instead of advancing their studies that will affect their study habits.
The Study habits is the way or the style of the students which they want to study become easy like reading, note taking and writing, today online games give a negative effects of that as well as the positive. The research that was conducted in Australia having the 12,000 students have shown that when it tells about the internet, they found out that the students who always play online games got higher grades in all subject (Dockrill, P 2016). According to Alberto Posso when you play online games you’re like solving the numbers in math, solving the puzzles because you’re using your mind to think and you’re using your general skills. It tells that when you play online games every day it helps to improved your academic performance. It also helps the mind of the kids to explore new things.
Students who are playing online games said that these games are just for fun or to entertain themselves, and not to go outside because it’s warm, without knowing that there are many effects they might get while playing these online games (Robinson, A 2016), so that the overall objective of this research is to identify what will be the effects of playing online games on the study habits of the selected individuals. It is also helped the parents or the community aims to know the impact of the online games for them to be guide.
The researcher conducted this research to determine whether playing online games can help or distract the study habits of the selected individuals, hence, a set of rules regarding online games can be introduced if proven helpful or distracting. It may be beneficial to the following individuals: To the students, using this study it will help the students to inform about the online games if there’s a negative or positive effects and for them to know on how to avoid the said effects. To the parents, using this study it will help the parents to know the effects that their children might get. This study will be one of the guides of the parents for their children. To the community, using this study they will be inform about the effects of playing online games to the students, so that they can also give help and guide the students who always play online games.
This study aims to know the possible effects of online games on the study habits of the selected student in taguig during Academic Year 2017-2018. The study aims to answer the following questions: Why are students addicted in playing Online Games? However, what are the negative and positive effects of Online Games on the study habits of students?
The study will only focus on selected Grade 11 students in Taguig City having the criteria of students who lived in North Signal Taguig City, having the age of 16-18 years old and it is limited on 10 selected Grade 11 students. In line with this, only who those who are playing MMORPG (Massively Multiplayer Online Role-Playing Games) will be subjected to this research not the students who are not playing MMORPG. The study will gather information through interviews and survey.
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